A cutting-edge technology demonstration set in the universe of The Witcher 4 was showcased during an Unreal Engine presentation, featuring advanced features developed in collaboration with Epic Games. This tech demo highlighted CD Projekt Red's progress in open-world design and showcased tools like UAF, Nanite Foliage, Smart Objects, ML Deformer, and FastGeo Streaming. Although not actual gameplay, it provided a glimpse into what is potentially achievable on a standard PlayStation 5 console.
The demo included scenes of Ciri, the protagonist of the upcoming game, exploring a town in Kovir, interacting with NPCs, and demonstrating the power of Unreal Engine 5. Additionally, the animation system has been reimagined to adapt seamlessly to player actions, such as mounting a horse from any angle. CD Projekt Red co-CEO Michał Nowakowski emphasized the significance of this milestone and expressed excitement about further advancements in partnership with Epic Games.
CD Projekt Red collaborated closely with Epic Games to harness the full potential of Unreal Engine 5, enabling them to create more intricate and expansive environments than ever before. By leveraging technologies like UAF, Nanite Foliage, and FastGeo Streaming, the team crafted detailed marketplaces and bustling towns that showcase the engine’s capabilities. These tools allow for richer textures, smoother animations, and enhanced interactivity within the game world.
Unreal Engine 5 introduces groundbreaking features that redefine open-world gaming. The ability to render complex scenes with minimal resource consumption ensures smooth performance even on current-gen consoles like the PlayStation 5. In the tech demo, viewers witnessed Ciri navigating through a vibrant town filled with meticulously designed stalls and interactive elements. Each detail—from the foliage swaying in the wind to the realistic lighting effects—demonstrates the engine's prowess. Moreover, the demo highlights how these technological advancements contribute to creating immersive experiences by allowing players to engage deeply with their surroundings. This level of detail and interactivity sets a new benchmark for future titles utilizing Unreal Engine 5.
Narrative director Phillipp Weber addressed concerns regarding the shift in protagonists from Geralt to Ciri, acknowledging the emotional attachment fans have towards the iconic character. Despite this change, the development team aims to demonstrate that Ciri can bring fresh and compelling storylines to life while maintaining the essence of the series. This decision reflects long-term planning rather than a spontaneous choice, indicating a thoughtful approach to storytelling.
Weber explained that transitioning to Ciri as the lead character opens up numerous creative possibilities. By focusing on her journey, the narrative delves deeper into unexplored aspects of the Witcher universe. Fans who prefer Geralt need reassurance that Ciri will deliver equally engaging adventures. To achieve this, the team plans to reveal more details about her character development over time. Furthermore, the tech demo itself serves as an early indicator of the high standards expected in The Witcher 4, showcasing not only technical achievements but also promising glimpses of Ciri's role in shaping the game's narrative. Through continued innovation and collaboration, CD Projekt Red strives to deliver an unforgettable experience centered around Ciri's unique perspective.